![]() ![]() You CAN show off your deck (any time)!! Please flair these posts as "Deck Flex," and try to make your post engaging for others. ![]() No Photos of Boxes/Unboxing, no Screenshots of Order/Ship Emails. (This is a video game sub, for crying out loud.) Examples of content not allowed include but are not limited to: insults, hrassment, name calling, or trolling abuse of the report button because you do not like a post, a rule, an OP, or a mod 'Baiting' other users in to insults via trolling Being overly negative, condescending, argumentative, or mocking Slurs or insults of any kind Politics. Every example listed in this rule is an immediately bannable offense without warning, but this is not an exhaustive list. Don't be overly hostile or rude to other users. Keep the discussion civil and light, or your submission/comment will be removed. Official Website Frequently Asked Questions Steam Deck Discord Steam Deck Forum ProtonDB Rules:īe kind or Get Yeeted. I'll be back with more content soon, hopefully.Welcome to r/SteamDeck, the subreddit for Valve's handheld computer. Additional details about the contents of the vid can be found here. It has been fun making this video, and also rather educational in many ways. "Several months of on-and-off work come together into this. I'll be back with more content soon, hopefully. Thank you for reading this, for watching, and for being supportive through my almost 10 years of YouTube. Of course, Cooper's ride doesn't emerge fully unscathed from the journey, which hopefully makes it that much more interesting to watch. I found this especially important to balance, because of the high emphasis the game has on audio design, and I wanted to do it justice in that regard. In the gameplay itself, I tried to keep interesting recorded segments while also fitting the flow of the soundtrack. Only small blemishes such as absent window stickers remain, which aren't so easily fixed apparently. None of this still allowed for accurately replicating Cooper's 240SX livery, though, which is where the Pro Street Vinyl Unlocker (available here: ) helped bring the dream to reality. For an even bigger challenge, I went with manual and clutch, and found it most enjoyable and rewarding to play. Only after installing the excellent Multifix Patch (available here: ) could I really come back and experience this game in full. While it allowed for extra content to be played, it introduced a 30fps cap regardless of graphical settings, and, worst of all, the infamous Continue bug that would heavily delay if not halt progression. Pro Street also suffered from several issues that arose after installing the v1.1 patch. Apparently the devs wanted the cars to actually have cross-spec capability with Blueprints, but due to apparent time constraints they were unable to implement it. Understandably, that's not very possible in the base game because of the way Blueprints work. I've always envisioned the career of Pro Street as taking place only with Ryan Cooper's 240SX across all specs. Several months of on-and-off work come together into this. ![]()
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